Hexa is obtained through a hidden quest rather than a slap-count milestone, and the entrance is built from the Obby glove's blocks.
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
Guide · Slap Battles · 2026-10-16
Hexa in Slap Battles comes from a hidden quest using the Obby glove, not a slap milestone. Here is the route, the memory maze and the Repulse ability.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Roblox official API, checked 2026-10-16
| Change | Date |
|---|---|
| Hexa was added | February 21, 2025 |
| Patched extreme-speed bug when using Repulse while jumping | February 22, 2025 |
| Increased Repulse hitbox and stamina drain rate | February 24, 2025 |
| Added gradient to the stand's font | March 27, 2026 |
| Gave Hexa a mastery | 2026 |
FAQ
No — Hexa is quest-based. The only requirement is completing The White Space quest; slap count does not gate it.
Yes, the whole flow can be restarted: rebuild the hexagon and re-enter The White Space. There is no penalty beyond the time spent.
No — the maze uses a fixed pattern, so the same path works every attempt (see the Memory Path section).
It depends on playstyle: the void-walk passive is unique for escapes and ring-outs, and the mastery adds a ranged option. It is an end-game goal rather than a must-have.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Hexa is one of Slap Battles' special gloves, obtainable through a dedicated hidden quest rather than a slap-count milestone.
It has a repulse-style active ability and a stamina-based passive that lets the user walk on the void, phasing through obstacles.
The glove keeps its rarity because the unlock quest is long and easy to fail — most players treat it as an end-game goal.
You need the Obby glove equipped to start — the quest entrance is built from Obby's blocks.
There is no slap-count requirement: the unlock condition is completing The White Space quest itself, in one session.
Expect the full run to take a while: white-space obby, memory maze, Ink segment and return path all happen without a save point (BOUNDED: wiki flow, checked 2026-08-18).
Step 1 — Open The White Space: equip the Obby glove and build a closed hexagon (all six parts touching). A white portal spawns inside; step in and wait about 10 seconds to teleport.
Step 2 — Cross the white obby: after arriving, complete the short obby made of hexagonal platforms to reach the next stage.
Step 3 — Solve the memory maze: the maze is NOT randomized — it uses a fixed pattern, so the same path works every attempt.
Step 4 — Get the Ink glove: at the maze's end The Aether asks you to return through the pattern in reverse; entering the portal leads to a second maze where the Ink glove is granted.
Step 5 — Reveal the path: use Ink's ability to shoot ink and reveal the hidden walls, then follow the revealed route to the finish to earn Hexa.
The memory maze uses a fixed, non-random pattern — numbered platforms connect to specific next platforms, and the same sequence works every attempt.
Recorded path (community wiki, checked 2026-08-18): platform 1 → 1; 2 → 2,3; 3 → 2; 4 → 1,2; 5 → 2,3; 6 → 2; 7 → 1,2,3; 8 → 2; 9 → 2.
After reaching the end, The Aether sends you back — you must retrace the pattern in reverse order to reach the portal that continues the quest.
Write the sequence down before entering; the reverse section is where most attempts fail (BOUNDED: wiki flow, checked 2026-08-18).
Building a hexagon that is not fully closed — all six parts must touch or the white portal will not spawn.
Walking out of the portal area too early: you need to wait roughly 10 seconds inside before the teleport fires.
Entering the second maze without reversing the memory pattern — the correct route is the reverse of the first pass.
Trying to guess the Ink-maze walls instead of using the Ink glove to reveal them; the ink reveal is the intended mechanic.
Hexa's active is Repulse: a shove that knocks nearby players back and can be used to create space or push enemies off the map.
Its passive lets you walk on the void while you have stamina, phasing through obstacles — useful for escapes and ring-outs.
Stats from the wiki: power 50, with stamina drain tuned so the void-walk is strong but not infinite (BOUNDED: wiki, checked 2026-08-18).
A mastery (added in a 2026 update) adds a ranged projectile and changes how the void trail behaves, giving Hexa a stronger end-game kit.
Practice the obby in a private server so the memory-maze pattern can be memorised without interference.
The reverse-pattern section is where most attempts fail — write down the order before entering the portal.
If a Slap Battles update changes the quest, re-check the in-game badge description — the official wiki stays the reference (BOUNDED).
All six parts of the hexagon must touch - if the shape is not fully closed, the white portal will not spawn at all.
That single requirement is the most common reason players assume the quest is broken when it is simply incomplete.
Because the entrance is built from the Obby glove's blocks, you must have that glove equipped before the shape counts.
Standing inside the completed hexagon and waiting roughly 10 seconds is part of the process - the teleport is not instant.
Building in a corner of the map with fewer players makes the shape easier to keep intact while you work.
The maze pattern is fixed rather than randomised, which means it can be learned - the same sequence works on every attempt.
Practising in a private server removes interference and lets you memorise the platform order without other players.
Numered platforms connect to specific next platforms, so the safest approach is to follow the sequence rather than improvising jumps.
Because a failed attempt costs time rather than progress, repeating the maze until the route is automatic is the fastest path.
Once you have the glove, Repulse is worth learning properly: pushing players off the map is one of the few direct scoring tools in the game.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 4 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
The game
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Last checked: 2026-10-16Related
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