Aetas released on Steam on October 16, 2026 at $14.99, developed by Consul Games.
VERIFIED Source: Steam store page (appid 5259740), checked 2026-10-17
News · aetas · 2026-10-16
Aetas is out now at $14.99 - a real-time strategy game with seven ages, six peoples and units that upgrade as you advance through history.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5259740), checked 2026-10-17
VERIFIED Source: Steam store page (appid 5259740), checked 2026-10-17
VERIFIED Source: Steam store page (appid 5259740), checked 2026-10-17
FAQ
A real-time strategy game released October 16, 2026 at $14.99 by Consul Games, with seven ages and six peoples.
Seven, from the Stone Age to the Industrial Age.
Yes - spearmen become halberdiers and archers become riflemen.
Six: Franks, Norse, Greeks, Mongols, Arabs and Chinese, each with a unique unit.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Aetas is a real-time strategy game released October 16, 2026 at $14.99.
Every match starts the same way: a town center, a few workers and a forest full of wood.
From there you sow fields, mine stone and gold, raise walls and gates, and train an army to defend it all.
The description frames it as RTS the way you remember it - economy first, army second, expansion throughout.
Seven ages lie ahead, from the Stone Age to the Industrial Age.
Your soldiers grow with the ages: spearmen become halberdiers and archers become riflemen.
That creates a real strategic fork - race ahead and you field the stronger troops, or take your time and build an economy nobody can keep up with.
Because units upgrade rather than being replaced by new units, your investment in a composition carries forward.
Franks build walls, gates, towers and forts 50% faster, and their towers shoot further; their unit is the Paladin.
Norse recover part of the cost of every enemy building they tear down, with the Berserker as their unit.
Greeks take less damage when infantry stand shoulder to shoulder, fielding the Hoplite.
Mongols get free lumber and mining camps that stand at once, and train cavalry faster, with the Horse archer.
Arabs can cover wood or stone shortages with gold and get the best market prices, with the Camel rider.
Chinese send soldiers out of the barracks five at a time and research more cheaply, with the Chu-ko-nu.
Each people starts differently, never gets something the others have, and plays a distinct way - so the choice is a strategy decision rather than a skin.
Your unique unit stays ahead of everyone else's in every age as long as you keep upgrading it.
It suits players who want classic base-building and army composition rather than hero units or ability spam.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
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