ArmorSim released on Steam on September 16, 2026 at $17.09, developed by Timerlan Galimov, in Early Access.
VERIFIED Source: Steam store page (appid 5159810), checked 2026-09-17
News · armorsim · 2026-09-17
ArmorSim is a 3D ballistics simulator out now in Early Access at $17.09 - build the armour, build the round, and let physics decide the impact.
Direct answer
Baseline date: 2026-09-17. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5159810), checked 2026-09-17
VERIFIED Source: Steam store page (appid 5159810), checked 2026-09-17
FAQ
It is a ballistics simulator with a sandbox and campaign structure - you design armour and projectiles and solve impacts, with no hit points or health bars.
It uses published terminal-ballistics models (Alekseevskii-Tate, Recht-Ipson, Johnson-Cook and others) over real material data, and labels every constant as measured, derived, fitted or assumed.
NORMAL is fast analytic ballistics, ADVANCED exposes per-layer energy accounting for complex arrays, and ULTRA runs a full continuum solver that takes minutes per impact.
$17.09 on Steam, in Early Access.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
ArmorSim is a 3D terminal ballistics simulator released September 16, 2026 in Early Access at $17.09.
You build the target (plates, thicknesses, angles, spacing, materials) and the projectile, or take a real one from American, Soviet/Russian and German arsenals.
Then you fire - and the impact is solved, not animated: rods erode, plates dish and tear, fragments fly with real mass behind them.
NORMAL is the fast analytic solver: Alekseevskii-Tate erosion integration, Recht-Ipson residual velocity, a Rosenberg ricochet criterion and Grady fragmentation, answering in a fraction of a second.
ADVANCED adds layered and spaced arrays, reactive armour packs and per-layer energy accounting, reporting ballistic limit and residual velocity for every plate the rod passes through.
ULTRA runs a genuine continuum solver - an axisymmetric Lagrangian mesh with Johnson-Cook plasticity, Mie-Grueneisen equation of state, adiabatic shear banding and element erosion. Single impacts take minutes and crater shapes fall out of the physics.
There is not a single hit point anywhere in ArmorSim: every outcome comes from published models driven by real material properties such as density, yield strength and laboratory shock data.
The material table tags each constant MEASURED, DERIVED, FITTED or ASSUMED and names its source - a transparency approach aimed at people who argue about armour for fun.
The developer is explicit that it is not a hydrocode: an ANSYS-class simulation of the same impact takes hours on a cluster, so treat this as an engineering sandbox rather than certification software (BOUNDED: official Steam description, checked 2026-09-17).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 2 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-09-17. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-09-17Related
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