Ascend Idle: Chronicles released on Steam on September 18, 2026 at $6.39, developed by GODev Games.
VERIFIED Source: Steam store page (appid 5125980), checked 2026-09-20
News · ascend-idle-chronicles · 2026-09-20
Ascend Idle: Chronicles is out now at $6.39 - an incremental RPG with dozens of interlinked skills, 100+ monsters, 1,000+ items and idle progression.
Direct answer
Baseline date: 2026-09-20. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5125980), checked 2026-09-20
VERIFIED Source: Steam store page (appid 5125980), checked 2026-09-20
FAQ
It is an idle and incremental RPG: progression continues automatically, but it also has combat skills, dungeons and bosses to actively push through.
The official listing covers dozens of interlinked skills, 100+ monsters, 1,000+ unique items and dozens of pets.
No - it is designed as an accessible incremental experience that fits around a busy schedule.
$6.39 on Steam.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Ascend Idle: Chronicles is an idle and incremental RPG released September 18, 2026 at $6.39.
Its stated design goal is to distill what makes progression games addictive into a pure form, controlled with a click or a tap.
Dozens of skills are interlinked: effort invested in one skill benefits the others, so specialization still feeds the whole system.
Non-combat skills include woodcutting, forging, cooking and farming, each with individual mechanics and interactions.
Combat covers melee, ranged and magic ability lines against more than one hundred monsters, plus dungeons and bosses.
There are over one thousand unique items and dozens of collectible pets, with regular updates adding materials, resources and challenges.
The official pitch is explicit about inspiration: it is built on the classics of the incremental genre rather than inventing a new one.
It is positioned for both veterans and newcomers, and designed to fit around a busy schedule - so the idle layer carries the progression while you are away.
If you want combat and dungeons on top of an incremental core, that combination is the differentiator here (BOUNDED: official Steam description, checked 2026-09-20).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 2 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-09-20. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-09-20Related
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