By Royal Request released on Steam on September 28, 2026 at $4.99, developed by Nacho Riquelme.
VERIFIED Source: Steam store page (appid 5167010), checked 2026-09-28
News · by-royal-request · 2026-09-28
By Royal Request is out now at $4.99 - a cozy incremental where you carry every log and plank by hand to fill ten royal orders at a frontier supply post.
Direct answer
Baseline date: 2026-09-28. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5167010), checked 2026-09-28
VERIFIED Source: Steam store page (appid 5167010), checked 2026-09-28
FAQ
No - the official description states no enemies, no combat, no fail states and no deadlines; one save, one continuous run.
The game runs on ten royal requests; the last letter is the ending.
Yes - every log and plank is a physical object, and you carry materials to the counter an armful at a time, with your satchel as the bottleneck.
$4.99 on Steam.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
By Royal Request is a cozy fantasy incremental released September 28, 2026 at $4.99.
You hold the worst posting in the kingdom: an empty clearing two days from the castle, a cart and a map, and instructions to establish a supply post.
A courier rides in with a letter, and Odo - the toad who has held the post for eleven years and does not work - reads it out. Ten letters fill the game; the last one is the ending.
There is no shared pot of materials: every log, bar and plank is a physical object lying where it was made.
Every purchase is two moves: order it at the counter, which costs nothing and only states what that counter is waiting for, then carry the materials over - your satchel is the bottleneck of the whole game.
Place buildings on any open ground before you can afford them, learn recipes at the tinker's stall, and hire hands at the tavern to work benches faster.
No enemies, no combat, no fail states, no deadlines: one camp, one save, one continuous run.
The developer's framing is explicit that this is an incremental game about work itself rather than optimization pressure (BOUNDED: official Steam description, checked 2026-09-28).
The castle stays on the horizon for the whole game - the only road back is the work.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 2 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-09-28. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-09-28Related
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