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News · cosmolaunch-system · 2026-10-24

CosmoLaunch System Out Now at $12.99: Run the Agency, Then Build the Rocket in the VAB

CosmoLaunch System is out now at $12.99 - run a space agency, manage contracts and budget, then build rockets in a modular VAB editor.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-10-24. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

CosmoLaunch System released on Steam on October 24, 2026 at $12.99, developed by LukGames.

VERIFIED Source: Steam store page (appid 5294000), checked 2026-10-24

02

Missions range from early suborbital flights to LEO, GEO and narrative-driven space telescope missions, plus CubeSat systems.

VERIFIED Source: Steam store page (appid 5294000), checked 2026-10-24

03

The VAB editor uses liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods and payloads, with real-time mass, thrust, TWR, Delta-V and centre of mass.

VERIFIED Source: Steam store page (appid 5294000), checked 2026-10-24

FAQ

Frequently asked questions

What is CosmoLaunch System?

A space agency management game with rocket building, released October 24, 2026 at $12.99.

Do you fly the rockets?

There is physics-based 2D flight, but you are the agency director deciding what to build and when to launch.

What missions are there?

From suborbital flights to LEO, GEO, space telescope missions and CubeSat instrument launches.

How much is it?

$12.99 on Steam.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

What the game is

CosmoLaunch System is a space agency management game released October 24, 2026 at $12.99.

It is explicitly hybrid: budget and contract management on one side, rocket building and physics-based 2D flight on the other.

You are the agency director rather than a pilot.

You decide what to build, when to launch and how much to risk your reputation and budget.

02

Contracts and risk

You accept contracts and deliver client payloads.

Deliveries scale from early suborbital flights to LEO, GEO and narrative-driven space telescope missions.

CubeSat systems let you launch various scientific instruments into orbit for clients.

Bad weather, untested designs and mid-flight failures can destroy a client's payload.

03

The VAB editor

In the modular VAB editor you assemble rockets from parts.

Parts include liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods and payloads.

Real-time readouts cover mass, thrust, TWR, Delta-V and centre of mass.

Delicate payloads can be tucked inside aerodynamic fairings.

04

Agency progression

You invest in research laboratories.

Good decisions unlock lucrative contracts and milestone steps in exploration.

Proven designs can be saved.

You can upgrade your hangar and roll vehicles out to the pad.

Coverage & items to verify

What you can use right now, and what must be re-checked before publishing or by the next update.

Field Ready now To verify
Facts & sources 3 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-10-24. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/5294000

Opened and used as the reference for the facts above.

Open source ↗

Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-10-24

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