DeepCore Breach is listed on Steam as released October 25, 2026 at $3.19, developed by Shinum.
VERIFIED Source: Steam store page (appid 5315300), checked 2026-10-26
News · deepcore-breach · 2026-10-26
Tower defense out Oct 25, 2026 at $3.19: aim every turret's line of fire, fire a main cannon, beat 5 bosses over 15 maps and share maps.
Direct answer
Baseline date: 2026-10-26. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5315300), checked 2026-10-26
VERIFIED Source: Steam store page (appid 5315300), checked 2026-10-26
VERIFIED Source: Steam store page (appid 5315300), checked 2026-10-26
FAQ
It is $3.19 on Steam, released October 25, 2026.
No. You place each turret beside the road and set its angle, so a shot can rake along the path and pierce the whole column.
15 campaign maps across five regions, with five bosses, one at the end of each region.
Yes. The map editor lets you draw paths, drop rifts and the base, set rules and test-play, then share maps as short codes or through Steam Workshop.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
DeepCore Breach is a tower defense game about directing fire rather than placing automatic guns: thousands of creatures pour down the paths toward a single base and you decide where every line of fire goes.
Aim matters because a shot that rakes along the path pierces the whole column, so turret angle is the core decision.
One cannon sits on your base and covers the whole map, aimed with the mouse and fired manually.
Nine turret types each kill differently: Burst and Heavy fire straight through the line with Heavy ignoring armor, while Flame, Sear and Seeker burn, beam and chase.
Mortar and Corrosion leave fire and acid on the ground, Arc chains lightning through the crowd, and Riptide slows it and pulls it together.
The main cannon switches between five shells, from high explosive and armor-piercing to a focus beam that burns hotter the longer you hold it, and three combat skills cover the moment the line breaks.
Fifteen maps span five regions and every region ends with a boss that changes as it falls, calling in swarms, empowering nearby creatures, tearing open new rifts or hiding behind armor plates you must break first.
Win or lose you keep what you earn: turrets level from 1 to 8 with a fork choice at levels 3 and 7 that can be swapped for free between maps, and the cannon, skills and Sigil Engravings persist.
Eight risk modifiers can be switched on for more income in exchange for more danger, alongside weather events.
Endless mode keeps growing, with boss picks reshaping your build mid-run, a refit between waves, and a global leaderboard ranking score, wave and kills.
You can draw paths, place rifts and the base, set rules and test-play in seconds, then share a map as a short code or on Steam Workshop, and the store page states some artwork and music were made with generative AI then edited, with no AI used while you play (BOUNDED: official Steam description, checked 2026-10-26).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-26. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-26Related
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