Immortal Path is listed on Steam as released October 25, 2026 at $4.19, developed by WANG Peng.
VERIFIED Source: Steam store page (appid 5326190), checked 2026-10-26
News · immortal-path · 2026-10-26
Cultivation roguelike deckbuilder out Oct 25, 2026 at $4.19: 265 cards, 111 relics, three resources and seven difficulty tiers.
Direct answer
Baseline date: 2026-10-26. Always confirm in-game for anything time-sensitive.
Key facts
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VERIFIED Source: Steam store page (appid 5326190), checked 2026-10-26
VERIFIED Source: Steam store page (appid 5326190), checked 2026-10-26
VERIFIED Source: Steam store page (appid 5326190), checked 2026-10-26
FAQ
It is $4.19 on Steam, released October 25, 2026.
The store page does not name any comparison. It describes a roguelike card game with three resources (Essence, Vitality, Spirit) instead of one mana cost, and Five Elements card attributes.
265 cards and 111 relics, spread across six chapters.
You enter Broken Defense and incoming Vitality damage is doubled until you recover.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Immortal Path is a roguelike card game about cultivation, drawing on the Shan Hai Jing (Classic of Mountains and Seas).
Each of the six chapters is built from a different myth, and each chapter hides a second final encounter that only appears under special conditions.
Seven difficulty tiers stretch from mortal up to Tribulation Transcendence, so the same deck rules are re-tested as you climb.
There is no single generic mana cost. Essence is the fuel to play cards and refills at the start of each turn, while Vitality is your life force and Spirit is used to cast secret arts that deal combined Vitality and Spirit damage.
The resources constrain one another: block can be converted into Essence, some relics let you burn Vitality to cover an Essence shortage, and overspending Essence leaves you facing Broken Defense next turn with doubled incoming damage.
Every one of the 265 cards carries a Metal, Wood, Water, Fire or Earth attribute, which decides the counter-effects you suffer, the synergies you can trigger and whether relic abilities activate.
Stacking one attribute enables burst builds, while spreading across the Five Elements grants generation bonuses, so reweighting the same deck produces a different build.
Chapter encounters named on the store page include Jingwei Filling the Sea, where you shield a blue bird through three stages of heavenly thunder, and Hou Yi Shooting the Suns, whose Lord of Scorched Remnants deals escalating burn damage.
Kuafu Chasing the Light stacks light-chasing marks each turn behind phantoms you must break first, and Xingtian Wielding Shield and Axe is listed as another chapter closer.
Achievements carry permanent progression: the store page says clearing any of the 54 unlocks lasting cross-run enhancements across eight cultivation systems, 21 passive bonuses and 14 Heavenly Mandate mechanics.
The store page presents the game as a cultivation roguelike deckbuilder defined by its three-resource combat and Five Elements attributes, and does not compare it to any named deckbuilder (BOUNDED: official Steam description, checked 2026-10-26).
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| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-26. | Codes/news re-checked every 3–7 days, daily around events. |
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Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-26Related
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