LastAlive is listed on Steam as released October 23, 2026 at $4.99, developed by NeuroArs.
VERIFIED Source: Steam store page (appid 5087110), checked 2026-10-25
News · lastalive · 2026-10-25
LastAlive is a psychological survival sim out Oct 23, 2026 at $4.99: a coma-built world, a diary instead of an interface, and a fortress to hold.
Direct answer
Baseline date: 2026-10-25. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 5087110), checked 2026-10-25
VERIFIED Source: Steam store page (appid 5087110), checked 2026-10-25
VERIFIED Source: Steam store page (appid 5087110), checked 2026-10-25
FAQ
It is $4.99 on Steam, released October 23, 2026.
It is a psychological survival simulator: declining sanity manifests as terrifying monsters that pose a real threat, and the store page pitches it as hardcore.
No. Instead of status bars and warnings you read your handwritten diary and your character's physical symptoms, such as trembling hands or dry lips.
Survive one more day at a time, complete all the objectives, preserve your sanity and wake up from the coma.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
LastAlive is a hardcore psychological survival simulator set in a world where humanity has mysteriously vanished without a trace.
The twist is that the whole world is an illusion created by your brain, because you are in a coma, and your only goal is to survive one more day and finally wake up.
Every decision leaves its mark on the pages of an old notebook, and the store page warns that any mistake could cost you health, sanity or your life.
Survival means exploring a dead city, gathering resources, crafting tools, fortifying your position and making fateful decisions.
There are no cluttered status bars or intrusive warnings: your information comes from your handwritten diary and your character's physical symptoms.
Fever shows through trembling hands and complaints in morning diary entries, thirst through dry lips, and declining sanity through terrifying monsters that pose a real threat.
The store page describes this as full immersion, with the player left to weigh risks and make the best decisions.
Expeditions use a tactical map, and every kilometre travelled consumes time, water and energy, while excess weight in your pack could cost your life.
Your shelter is a two-level outpost: board up broken windows, patch holes in the walls and install a heavy steel bolt on the front door to keep night visitors away (BOUNDED: official Steam description, checked 2026-10-25).
A wood-burning stove protects from dampness, cooks fresh meat, brews herbal infusions and keeps you warm, while lower-terrace garden beds grow carrots and medicinal sativa (BOUNDED: official Steam description, checked 2026-10-25).
Rainwater collectors, filtration upgrades and organised storage support self-sufficiency.
The real threat is internal as well as external: cold, disease and madness sit alongside feral dogs and predators, and sanity management is part of the survival loop.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-25. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-25Related
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