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News · morse-depths-wwii · 2026-10-30

Morse Depths: WWII - What It Is, Price and Release Date (Oct 2026)

Morse Depths: WWII is a $4.24 submarine game where you fire torpedoes with real Morse code, in Steam Early Access from October 29, 2026.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-10-30. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

Morse Depths: WWII is listed on Steam as released October 29, 2026 at $4.24 in Early Access, developed by Sasunia Game Studio and tagged Action, Indie, Simulation and Strategy.

VERIFIED Source: Steam store page (appid 4422970), checked 2026-10-30

02

Attacking means transmitting real Morse codes to launch torpedoes, intercept threats and clear a path, with early missions introducing the commands.

VERIFIED Source: Steam store page (appid 4422970), checked 2026-10-30

03

Periscope mode has you identify ships, lock on and transmit the code to fire, while hospital ships must not be attacked.

VERIFIED Source: Steam store page (appid 4422970), checked 2026-10-30

FAQ

Frequently asked questions

How much is Morse Depths: WWII?

It is $4.24 on Steam in Early Access. It released on October 29, 2026 and is developed by Sasunia Game Studio.

Do you need to know Morse code to play Morse Depths: WWII?

No. The page says early missions introduce the commands and on-screen codes help you learn as you play.

Can you attack hospital ships in Morse Depths: WWII?

No. The page states hospital ships must not be attacked, so targets have to be identified carefully through the periscope.

What enemies are in Morse Depths: WWII?

Besides enemy fleets and destroyers, there are bosses such as the Abyssal Nautilus, whose shell must be broken to intercept its pearls, and the charging Megalodon.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

Morse code as the weapon

You operate the telegraph, read the codes and transmit real Morse to fire torpedoes, counter incoming torpedoes or set up an evasion.

The page says you do not need to know Morse in advance: early missions teach the commands and on-screen codes help you learn while playing.

Later missions demand more attention, precision and agility as new threats arrive.

02

Periscope, detection and submarines

In periscope mode you scan the horizon, identify ships, lock on and transmit the code to fire, and hospital ships must not be attacked.

Destroyers hunt your position as the detection meter rises, so you dive to reduce exposure and reload torpedoes before surfacing, with rain and fog making identification harder.

War Bonds earned in missions buy new submarines back at port, each combining defence, reload speed, torpedo speed and reward bonuses differently, and the Arsenal lets you compare stats.

03

Bosses and who it suits

Not every threat is human: the Abyssal Nautilus must have its shell broken and its calcareous pearls intercepted, and the Megalodon charges in boss fights that mix Morse, dodges and counter-attacks.

The complete campaign is designed to span 1942 to 1945, with a boss at the end of each campaign.

The page positions the game as naval combat with fantastical threats rather than another submarine sim, and names no other game as a comparison (BOUNDED: official Steam description, checked 2026-10-30).

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Facts & sources 3 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-10-30. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/4422970

Opened and used as the reference for the facts above.

Open source ↗

Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-10-30

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