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News · my-zombies-are-hungry · 2026-09-28

My Zombies Are Hungry: Zombie Swarm Incremental Auto-Battler — $3.39 Out Now

My Zombies Are Hungry is out now at $3.39 - a darkly comic incremental auto-battler where a tiny horde grows into a city-eating swarm.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-09-28. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

My Zombies Are Hungry released on Steam on September 28, 2026 at $3.39, developed by GiantIce.

VERIFIED Source: Steam store page (appid 5239600), checked 2026-09-28

02

Every raid brings home Bones for permanent upgrades, and a huge zombie called the Glutton starts devouring upgrade opportunities you leave behind, forcing you to commit before options disappear.

VERIFIED Source: Steam store page (appid 5239600), checked 2026-09-28

FAQ

Frequently asked questions

Is My Zombies Are Hungry an idle game?

It is an incremental auto-battler: zombies attack and feed automatically, while you manage permanent upgrades between raids.

What happens when you upgrade zombies?

You swap jaws, arms and legs to change how zombies look and fight - ranged acid-spitters, fast attackers, or wreckers.

Who is the Glutton?

A huge zombie that eats upgrade opportunities you leave behind, forcing you to commit to upgrade paths before they disappear.

How much does it cost?

$3.39 on Steam.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

What the game is

My Zombies Are Hungry is a darkly comic incremental auto-battler released September 28, 2026 at $3.39.

You start with a handful of zombies and grow them into a city-eating swarm: choose where the attack begins, then watch zombies pick their own targets, break into buildings and feed automatically.

Drop lures to steer the chaos if you want a raid aimed elsewhere - control exists, but the horde mostly runs itself.

02

Upgrades and the Glutton

Raids bring home Bones spent on a branching web of permanent upgrades, making each attack stronger than the last.

After your first purchases, a huge zombie joins the upgrade screen - the Glutton, who wants his share and starts devouring upgrade opportunities you leave behind.

Anything already bought stays yours, so the loop is committing to paths before the Glutton eats the alternatives.

03

Zombie building and resistance

Unlock new zombie types and swap their jaws, arms and legs to change both look and combat role: acid-spitting ranged mutants, fast attackers, or massive wreckers.

You can also assemble a reusable Leader to fight alongside the swarm.

Bigger hordes draw harder responses - police, firefighter water cannons, tanks, and eventually aircraft dropping bombs on the swarm. The developer positions the whole loop as a darkly comic incremental auto-battler (BOUNDED: official Steam description, checked 2026-09-28).

Coverage & items to verify

What you can use right now, and what must be re-checked before publishing or by the next update.

Field Ready now To verify
Facts & sources 2 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-09-28. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/5239600

Opened and used as the reference for the facts above.

Open source ↗

Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-09-28

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