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News · shipcrafter · 2026-10-01

ShipCrafter Out Now at $7.99: Naval Sandbox With Real-Time Buoyancy & Ballistics

ShipCrafter is out now at $7.99 - a naval sandbox combat simulator with real-time buoyancy, realistic shell ballistics and physics-based damage.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-10-01. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

ShipCrafter released on Steam on September 30, 2026 at $7.99, developed by Myrmecoman.

VERIFIED Source: Steam store page (appid 3854870), checked 2026-10-01

02

It is a naval sandbox combat simulator: build your ship, unlock parts and defeat increasingly powerful foes, from a campaign to custom battles.

VERIFIED Source: Steam store page (appid 3854870), checked 2026-10-01

03

Physics are the core: real-time buoyancy based on weight and submerged volume, fully simulated shell trajectories, penetration based on armor thickness and angle, and physics-based damage instead of healthbars.

VERIFIED Source: Steam store page (appid 3854870), checked 2026-10-01

FAQ

Frequently asked questions

Is ShipCrafter physics-based?

Yes - real-time buoyancy, fully simulated shell trajectories and physics-based damage instead of healthbars.

Can you build submarines?

Yes - adjustable ballasts allow submarine designs.

How much content does the campaign have?

More than 50 missions across a campaign, plus a custom battle editor.

How much is it?

$7.99 on Steam.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

What the game is

ShipCrafter is a naval sandbox combat simulator released September 30, 2026 at $7.99.

Build your ship, unlock new parts and defeat increasingly powerful foes - or battle your own creations in custom battle mode.

The campaign has a liberation angle: challenge adversaries and liberate Europe across 50+ missions.

02

Real-time physics

A real-time buoyancy system is based on weight and submerged volume, with density and center of mass shown in the editor - including submarine designs using ballasts.

Shell trajectories are fully simulated, considering air pressure, density changes through the atmosphere and speed's effect on drag.

Penetration calculations use armor thickness, angle of incidence, bounce probability, and shell speed and mass.

03

Systems and who it is for

Physics-based damage replaces healthbars: turrets and engines lose performance when hit.

A weather system and day cycles change ocean wave amplitude and rain, and there are over 20 different ships to defeat.

It suits players who like engineering sandboxes where design and physics decide combat rather than scripted numbers (BOUNDED: official Steam description, checked 2026-10-01).

Coverage & items to verify

What you can use right now, and what must be re-checked before publishing or by the next update.

Field Ready now To verify
Facts & sources 3 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-10-01. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/3854870

Opened and used as the reference for the facts above.

Open source ↗

Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-10-01

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