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News · tales-of-the-immortal-path · 2026-10-17

Tales of the Immortal Path Out Now at $2.39: Ink-Wash Cultivation as a Card Roguelike

Tales of the Immortal Path is out now at $2.39 - an ink-wash cultivation roguelike where your deck is your Dao across 21 randomly generated acts.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-10-17. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

Tales of the Immortal Path released on Steam on October 17, 2026 at $2.39, developed by Lumina Studio.

VERIFIED Source: Steam store page (appid 5262700), checked 2026-10-17

02

The immortal path spans twenty-one acts of distinct realms, from dark caves and sandy deserts to icy abysses, blood seas, sword tombs and dragon palaces.

VERIFIED Source: Steam store page (appid 5262700), checked 2026-10-17

03

Combat is card-based roguelike: each turn you spend Qi to play cards, combining offence and defence and chaining combos into momentum.

VERIFIED Source: Steam store page (appid 5262700), checked 2026-10-17

FAQ

Frequently asked questions

What is Tales of the Immortal Path?

An ink-wash cultivation card roguelike released October 17, 2026 at $2.39, across 21 acts.

How does combat work?

You spend Qi each turn to play cards, combining offence and defence into combos.

Are runs random?

Yes - map layouts, encounters and rewards are randomly generated each journey.

How much is it?

$2.39 on Steam.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

What the game is

Tales of the Immortal Path is a card roguelike released October 17, 2026 at $2.39.

Its art direction uses traditional ink-wash painting, blending cultivation-novel fantasy with cloud seas and floating immortal mountains.

You play a cultivator climbing an immortal path map connected by starry nodes.

The journey covers twenty-one acts of distinctive realms, ending in a final battle in the primordial chaos.

02

Procedural structure

Every journey randomly generates map layouts, encounters and rewards.

No two paths to enlightenment are the same, which is the roguelike promise.

The realms range from dark caves and sandy deserts to icy abysses, blood seas, sword tombs and dragon palaces.

Because the map is random, build flexibility matters more than memorising a route.

03

Qi and the deck

Combat uses classic card-based roguelike mechanics: each turn you spend Qi to play cards.

You combine offence and defence, chaining combos into momentum.

Cards can be upgraded, unleashing sharper sword intent and purer alchemical fire.

The deck is effectively your Dao - the build defines the character.

04

Paths and who it is for

Sword Cultivator is melee physical with sword-intent combos; Dharma Cultivator is ranged spells with five-element restraint - thunder, fire, ice and more.

The two paths imply quite different deck construction rather than cosmetic differences.

It suits players who like Slay-the-Spire-style deck building with a strong visual identity.

At $2.39 it is an inexpensive entry into the genre.

Coverage & items to verify

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Field Ready now To verify
Facts & sources 3 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-10-17. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/5262700

Opened and used as the reference for the facts above.

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Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-10-17

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