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News · tape-101-liminal-descent · 2026-09-20

Tape 101: Liminal Descent — Grief-Stage Horror Out Now at $8.49

Tape 101: Liminal Descent is out now at $8.49 - a liminal-space horror where grief's five stages become places, navigated by an RC car with a camera.

Status is labeled honestly; nothing here is copied from other sites.

Direct answer

Facts below are verified against the sources listed; nothing here is copied from other sites.

Baseline date: 2026-09-20. Always confirm in-game for anything time-sensitive.

Key facts

What we checked

Each fact lists the source that supports it.

01

Tape 101: Liminal Descent released on Steam on September 18, 2026 at $8.49, developed by 2H-Productions.

VERIFIED Source: Steam store page (appid 3010380), checked 2026-09-20

02

The Kübler-Ross model (denial, anger, bargaining, depression, acceptance) unfolds as places rather than emotions - each chapter turns a stage of grief into geography.

VERIFIED Source: Steam store page (appid 3010380), checked 2026-09-20

FAQ

Frequently asked questions

Is there a monster chasing you in Tape 101?

No - the official description states there are no entities hunting you; the threat is a quieter erosion of purpose and meaning.

What is the RC car for?

It acts as your eyes: scouting unreachable areas, triggering mechanisms, fetching objects and finding the way forward.

What does the grief theme mean for gameplay?

The five stages of grief are built as locations rather than emotions, so each chapter is a space shaped by a stage of loss.

How much is it?

$8.49 on Steam.

Details

The full picture

Written from verified facts; labels mark how strong each statement's evidence is.

01

What the game is

Tape 101: Liminal Descent is a psychological horror game released September 18, 2026 at $8.49.

You are stranded in a place built from repetitions - beige corridors, tiled walkways, empty offices - always the same, yet never aligned the same way.

The liminal space itself is the puzzle: an environment that reflects the mind rather than the body, where scale and proportion betray logic.

02

The RC car and the grief map

Your only connection to the world you know is a small RC car with a camera - it slips through vents and under doors, fetching objects, flipping switches and recording proof.

The Kübler-Ross model of grief - denial, anger, bargaining, depression, acceptance - unfolds as places rather than emotions, turning each chapter into geography.

There are no entities hunting you: the threat is described as quieter, the slow erosion of purpose and the collapse of meaning.

03

Who it is for

This is a puzzle-first exploration game: the car is your method for scouting unreachable areas and triggering mechanisms.

The official framing is attention-based rather than action-based - you read the spaces and decide whether understanding the place is salvation or another way to disappear.

If you want conventional monster horror, this deliberately is not that; the unease comes from minimal, repetitive architecture that distorts perception (BOUNDED: official Steam description, checked 2026-09-20).

Coverage & items to verify

What you can use right now, and what must be re-checked before publishing or by the next update.

Field Ready now To verify
Facts & sources 2 verified fact(s), each with its source. Re-check with the next data pull.
Update cadence Baseline 2026-09-20. Codes/news re-checked every 3–7 days, daily around events.

Evidence boundary

Sources behind this page

store.steampowered.com/app/3010380

Opened and used as the reference for the facts above.

Open source ↗

Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.

Last checked: 2026-09-20

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