Tape 101: Liminal Descent released on Steam on September 18, 2026 at $8.49, developed by 2H-Productions.
VERIFIED Source: Steam store page (appid 3010380), checked 2026-09-20
News · tape-101-liminal-descent · 2026-09-20
Tape 101: Liminal Descent is out now at $8.49 - a liminal-space horror where grief's five stages become places, navigated by an RC car with a camera.
Direct answer
Baseline date: 2026-09-20. Always confirm in-game for anything time-sensitive.
Key facts
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VERIFIED Source: Steam store page (appid 3010380), checked 2026-09-20
VERIFIED Source: Steam store page (appid 3010380), checked 2026-09-20
FAQ
No - the official description states there are no entities hunting you; the threat is a quieter erosion of purpose and meaning.
It acts as your eyes: scouting unreachable areas, triggering mechanisms, fetching objects and finding the way forward.
The five stages of grief are built as locations rather than emotions, so each chapter is a space shaped by a stage of loss.
$8.49 on Steam.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Tape 101: Liminal Descent is a psychological horror game released September 18, 2026 at $8.49.
You are stranded in a place built from repetitions - beige corridors, tiled walkways, empty offices - always the same, yet never aligned the same way.
The liminal space itself is the puzzle: an environment that reflects the mind rather than the body, where scale and proportion betray logic.
Your only connection to the world you know is a small RC car with a camera - it slips through vents and under doors, fetching objects, flipping switches and recording proof.
The Kübler-Ross model of grief - denial, anger, bargaining, depression, acceptance - unfolds as places rather than emotions, turning each chapter into geography.
There are no entities hunting you: the threat is described as quieter, the slow erosion of purpose and the collapse of meaning.
This is a puzzle-first exploration game: the car is your method for scouting unreachable areas and triggering mechanisms.
The official framing is attention-based rather than action-based - you read the spaces and decide whether understanding the place is salvation or another way to disappear.
If you want conventional monster horror, this deliberately is not that; the unease comes from minimal, repetitive architecture that distorts perception (BOUNDED: official Steam description, checked 2026-09-20).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 2 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-09-20. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-09-20Related
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