UnderMoon is listed on Steam as released October 27, 2026 at $8.99, developed by momorange and tagged Adventure, Indie, RPG and Strategy.
VERIFIED Source: Steam store page (appid 5005140), checked 2026-10-28
News · undermoon · 2026-10-28
UnderMoon is an $8.99 turn-based tactical roguelike RPG on a square grid with elemental terrain, out Oct 27, 2026 on Steam.
Direct answer
Baseline date: 2026-10-28. Always confirm in-game for anything time-sensitive.
Key facts
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VERIFIED Source: Steam store page (appid 5005140), checked 2026-10-28
VERIFIED Source: Steam store page (appid 5005140), checked 2026-10-28
VERIFIED Source: Steam store page (appid 5005140), checked 2026-10-28
FAQ
It is $8.99 on Steam. It released on October 27, 2026 and is developed by momorange.
Yes. It is a turn-based tactical RPG: movement, attacks and skills all advance through turns on a square grid.
Death ends your current run. What carries forward is what you learned about enemies, the environment and your build, which you apply on the next portal run.
Yes. You choose a race, distribute attributes and shape your growth through skill trees before combining weapons, magic, psionics and summons.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
You wake in an unfamiliar town of castaways from different races, eras and worlds, with nobody knowing who brought them there or how to leave.
From town you gather equipment and supplies, step through mysterious portals and explore themed areas spanning multiple floors, mixing handcrafted spaces with procedural layouts.
Death ends the current run, so progress comes from learning enemies, terrain and your own build rather than from carrying a save through.
Completing an area's challenge sends you back to town to talk, trade and adjust equipment before choosing the next portal.
Every action advances a turn, so you assess enemy positions and attack ranges, hold narrow passages, knock enemies back for space and watch boss telegraphs before committing.
Water, ice, fire, lightning, acid and steam all affect combat, and the same hazards can hurt you: the page's advice is to leave yourself room for the next move before using the environment.
Enemies and bosses bring distinct abilities and battlefield mechanics, and bosses in some areas grant a Tower Gift that opens new build directions for the rest of that run.
Between fights, darkness, visibility and traps test your judgment while hunger, food and medicine test your preparation.
The page names no other game as a comparison and describes no real-time action: everything resolves in turns on a square grid (BOUNDED: official Steam description, checked 2026-10-28).
It asks for planning over reflexes, since move order and skill order are the tools you adjust to meet the encounter in front of you (BOUNDED: official Steam description, checked 2026-10-28).
It layers survival pressure on top of tactics, with hunger, food and medicine part of preparation alongside visibility and traps (BOUNDED: official Steam description, checked 2026-10-28).
Runs are meant to be repeated: death ends the run and you apply what you learned about enemies, the environment and your build to the next portal (BOUNDED: official Steam description, checked 2026-10-28).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-28. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-28Related
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