Unknown Operations: The Habitus released on Steam on September 16, 2026 at $12.99, developed by JenTakStudioGames, in Early Access.
VERIFIED Source: Steam store page (appid 2846460), checked 2026-09-17
News · unknown-operations-the-habitus · 2026-09-17
Unknown Operations: The Habitus is a solo-developed WWII tactical FPS in Early Access at $12.99, built on real events and the Three Kings resistance group.
Direct answer
Baseline date: 2026-09-17. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 2846460), checked 2026-09-17
VERIFIED Source: Steam store page (appid 2846460), checked 2026-09-17
FAQ
The Early Access build contains the first four missions of the single-player story campaign, plus standalone operations around infiltration, sabotage and vehicle combat.
No - the official description frames it as a single-player story campaign and operations, not a multiplayer shooter.
It is a fictional story built around real WWII events and locations, including the Battle of Czajankova Barracks and the Three Kings resistance group.
$12.99 on Steam, in Early Access.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Unknown Operations: The Habitus is a tactical first-person shooter set in World War II, released September 16, 2026 in Early Access at $12.99.
You play Eduard Pěnkava, a young soldier whose journey pulls him from the battlefield into espionage and the secret organization Habitus.
It is solo-developed by JenTakStudioGames, and the Early Access build contains the first four story missions plus operations focused on the core systems.
The story is fictional but built around real events and locations from WWII, including the Battle of Czajankova Barracks and the activities of the Three Kings resistance group.
Weapons use ballistic systems designed to make firefights feel grounded and physical rather than arcade-flat.
Not every mission is a firefight: missions also emphasize infiltration, information gathering, target elimination and sabotage of enemy equipment.
Vehicle combat and destructible environments are part of the mission toolkit, alongside straight infantry combat.
Different missions deliberately favor different play styles, from direct assault to careful infiltration - so expect the campaign to shift tempo rather than repeat one loop.
It is an Early Access title: the developer states existing missions and systems will keep being improved while new story content, weapons, enemies and missions are added (BOUNDED: official Steam description, checked 2026-09-17).
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 2 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-09-17. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-09-17Related
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