The House Controls interface is dynamic - only the controls supported by the selected building appear, so unsupported features like a pool simply are not shown.
VERIFIED Source: Brookhaven Wiki (Fandom), checked 2026-10-16
Guide · Brookhaven RP · 2026-10-16
Brookhaven house building runs through a dynamic House Controls panel: pools, doors, cameras, music and colours. Here is what each control needs.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Brookhaven Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Brookhaven Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Brookhaven Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Brookhaven Wiki (Fandom), checked 2026-10-16
FAQ
No - you spawn an existing house design on a plot and customise it through House Controls.
Premium at 275 Robux, and houses that already have a pool do not show the option.
The House Controls panel is dynamic and only shows features the selected building supports.
80+ unique styles on standard plots alone, plus roleplay and premium houses.
Yes, except on landmark properties, which cannot lock doors or restrict other players at all.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Brookhaven’s housing system is selection-based: each plot offers a catalogue of existing designs rather than a build mode.
Standard house plots alone offer more than 80 unique styles, each with its own design and interactive elements.
Because the plot decides which houses are available, the practical first choice is always the location rather than the individual house.
Roleplay houses cover laboratories, daycares, castles, abandoned houses, haunted houses, ruins, camps and bunkers, so the catalogue is far wider than ordinary homes.
Some houses are flagged Premium or VIP with special features or access restrictions, separate from the plot gamepass.
House Controls let players manage and customise houses, motel rooms, apartments, estates and landmarks.
The interface is dynamic: only the controls supported by the selected building appear.
That filtering is why two houses on the same plot can behave differently - a house without disaster support will not show a disaster control.
Controls are grouped around management and atmosphere, including music, security cameras, lock doors, windows and props controls.
The garage door control exists for properties with garages, and the pool control only appears where a pool can be added.
The pool control requires Premium at 275 Robux - but the house itself does not need to be a premium house.
Houses that already include a pool do not display the pool option, so paying for it only matters for properties that lack one.
Plot-level purchases are separate: Land Unlocked at 500 Robux covers six named standard plots, and Estates Unlocked at 800 Robux covers three estate locations.
The Penthouse gamepass governs apartment plot #7, where normal apartments gain an extra floor and become penthouses.
Because controls are filtered, buying Premium only pays off if a property you actually use supports the feature.
Customization covers the house sign, house colour, baby furniture, house fire and limited-time controls.
House colour and house sign let you change how a property presents to other players without changing the house type.
Baby furniture and house fire are roleplay-facing options that exist specifically so scenes have props to work with.
Limited-time controls appear during events, so a property’s available features can change seasonally.
Because properties are shared public spaces, anything you place is visible to everyone on the server.
Landmark properties cannot lock doors, ban or restrict other players at all - currently the Nuclear Power Plant in Blackhawk Community near the airport.
That makes landmarks open venues rather than homes, which is why they suit public roleplay scenarios.
Motel rooms are plot #1 to #5 near spawn, with 6 rooms including one VIP room and an Agency meeting room for roleplay.
Apartments sit above the grocery store, with 9 apartments available, some converting to penthouses when spawned in plot #7.
Estates are larger than normal houses with unique designs, and they split into normal luxury homes and roleplay estates including hotels, prisons and a soccer stadium.
Start on a free standard plot and cycle through house styles until you find a layout that suits your roleplay - the variety costs nothing.
Decide whether you need a location or a feature first, because Land Unlocked buys places while Premium buys a pool.
Set the house sign and colour early if other players will visit, since those are the two things they see before entering.
Check the controls panel for your chosen house before buying anything - if the feature is not listed, the property does not support it.
Remember the social rules: locking doors is a control, but landmarks explicitly cannot use them, and shared spaces rely on etiquette.
Security cameras suit police, detective and security scenarios, because they give a property an observational role rather than just decoration.
House disasters are the opposite: they exist to create incidents, which is what makes them popular in medical and emergency roleplay.
Music controls shape atmosphere, and they are one of the few settings that other players notice immediately when they enter.
Windows and lock doors decide how open a property is - locking is available on normal houses, motel rooms, apartments and estates.
Props controls let a scene change without changing the house, which is cheaper than buying a second property for a different scenario.
Garage doors matter for vehicle roleplay, and they only appear on properties built with a garage.
Assuming every control exists: the panel is dynamic, so if the feature is not listed the building does not support it.
Buying Premium before checking whether your preferred house already includes a pool - houses with a pool never show the option.
Confusing plot passes with house restrictions: Land Unlocked and Estates Unlocked buy locations, not features.
Forgetting that landmarks cannot lock doors, ban or restrict players, which makes them unusable as private spaces.
Planning roleplay around props you do not have rather than using props controls to rearrange what the property already provides.
Overlooking limited-time controls, which appear during events and disappear afterwards - worth using while they are live.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 4 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
The game
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
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