Royale High was first released in 2017 as Fairies & Mermaids Winx High School, functioning as a Winx Club fan roleplay game before becoming its own property later that year.
VERIFIED Source: Royale High Wiki (Fandom), checked 2026-10-16
Guide · RoyaleHigh · 2026-10-16
Royale High is a Roblox fantasy school roleplay and dress-up game built around realms and seasonal events. Here are the realms, events and currencies.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Royale High Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Royale High Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Royale High Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Roblox official API, checked 2026-10-16
FAQ
A fantasy school roleplaying and dress-up game on Roblox, released in 2017 and built around realms and seasonal events.
Explorable locations accessed by teleport, split into developer-made Royale Realms (Campus 3/4 and Royale World) and Player Realms.
New Years, Everfriend, Flowering, Tidalglow, Royalloween and Glitterfrost, with several older events retired.
Diary Planner quests, classes, realm spawns, the wheel and fountain, ball events, the pageant, chests, the card minigame, levelling (1,900 each) and trading.
No - they were retired on January 16, 2026, with compensation for owners from February 17, 2026.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Royale High first released in 2017 under the name Fairies & Mermaids Winx High School, functioning as a Winx Club fan roleplay game.
The Enchantix High realm remained in game from that version before the title transitioned into its own intellectual property in late 2017 as Royale High.
Enchantix High was later removed upon the release of Royale High Campus 3 - a useful reminder that realms can be retired.
The game is owned and creatively directed by callmehbob, alongside lead manager LauncelotHandsome.
Realms are the various locations players explore, usually accessed through a teleportation interface.
A few are exceptions to the teleport menu, such as Inside The Vents and Throne Tower.
Royale Realms are produced only by the developers and split into two large groups: School Realms (Campus 3 and 4) and Royale World.
Player Realms refers to Global Player Realms, which use a developer-created room template while allowing players to furnish their own area.
Because realms rotate over the game’s life, older guides may reference locations that no longer exist.
Customization is how players express themselves: decorating an avatar, a journal or an area.
Diamonds are the currency that makes that possible, buying accessories, skirts, shoes, wings, mermaid tails and potions, plus furniture and food.
Diamonds come from Diary Planner quests, classes on Campus 1 through 4, realm diamond spawns, the town wheel and fountain, Royale Ball wins, the Sunset Island pageant, chests and the card matching minigame.
Levelling up grants 1,900 diamonds per level, which is one of the cleanest payouts in the game.
Trading at the Intergalactic Trading Hub, Luna Lagoon or Global Player Realms is a further route to the items you want.
Events run throughout the year and celebrate either a holiday or an in-game season, usually with an item to earn and occasionally a badge.
The current rotation includes New Years, Everfriend (Valentines), Flowering, Tidalglow, Royalloween (Halloween) and Glitterfrost (Christmas).
Several older events have not been celebrated in recent years: Lunar New Year, Dewdrop Showers (St. Patrick’s), Egg Hunt (Easter), April Fool’s and Independence Day.
Event diamonds have historically been generous - Halloween 2020’s Extremely Hard Maze paid 5,000 diamonds for a completion, and Easter 2019 homestore egg hunt rewards ranged from 350 to 2,500.
Because events are time-limited, checking the current one before planning a grind is always worthwhile.
Diamond multipliers were Robux purchases that increased the value of collectible diamonds from realms and from levelling up.
The 2x multiplier cost 749 Robux and raised the levelling bonus to 600 diamonds; the 4x cost 1,649 Robux and raised it to 1,200.
Owning both pushed the levelling bonus to 1,800 diamonds - but the passes never increased the yield from any other earning method.
On January 16, 2026 it was announced that the Multiplier gamepasses and subscriptions were being retired to rebalance the economy.
From February 17, 2026 owners received a unique halo reward, a badge and a sum of diamonds higher than the original Robux cost, which is the fairest way to read that change.
The game is still actively developed, with Campus 3 and 4 as the current school realms and a full event calendar.
New players can build a diamond balance without any multiplier pass, since levelling alone pays 1,900 per level.
Trading is available to everyone through the Trading Hub and Global Player Realms, so older items remain obtainable.
Because the wiki notes the overall article is in need of updates around Campus 3 and 4, treat player-made guides as the better source for brand-new content.
If you want structured progression, the school realms and Diary Planner give it; if you want pure dress-up, the diamond loop supports that too.
Players usually start in the teleportation interface, moving between Royale Realms rather than walking between locations.
School Realms (Campus 3 and 4) host classes, which pay diamonds and contribute to the Diary Planner quest line.
Royale World handles the social and exploration side, including the town wheel, the fountain and the Royale Ball venues.
Global Player Realms are player-furnished spaces, and they double as trading venues alongside the Intergalactic Trading Hub and Luna Lagoon.
The card matching minigame exists partly to work around Roblox's 20-minute timeout limit and auto-clickers, which makes it a useful idle activity.
Because events change what is available, checking the current event before a long session avoids grinding toward something that has already ended.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 4 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
The game
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
Next step