Gloves are the main purpose of the game and are used to gain more slaps or badges, which are then used to unlock more gloves.
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
Guide · Slap Battles · 2026-10-16
Slaps are the currency of progress in Slap Battles: they unlock 155 gloves, and 149 more come from badges. Here is how earning and spending them works.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Slap Battles Wiki (Fandom), checked 2026-10-16
VERIFIED Source: Roblox official API, checked 2026-10-16
FAQ
Slaps act as both score and currency - reaching a threshold automatically unlocks that glove, and 155 gloves work this way.
149, with two of those - Bubble and Hitman - requiring two badges each.
Red is unobtainable, lime is becoming unobtainable soon, plum is limited-time gamemode, yellow is Robux, turquoise is leaked and orange means it has a mastery.
52 currently.
Diamond at 15 slaps, with ZZZZZZZ and Extended at 25 - the first few unlocks arrive within minutes.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
Every glove in the slap-cost track unlocks automatically once your slap count crosses its threshold, so the number beside your name is effectively the price tag on your next unlock.
That is the core loop: you play matches to earn slaps, and the slaps you accumulate open better gloves, which let you earn slaps faster.
Because there are 155 slap-requiring gloves, this track alone takes a long time - and the thresholds climb steeply once you pass the first few thousand.
The glove stand list is the authoritative reference in your own session, since new gloves arrive with updates and change the totals.
The bottom of the list is free or close to it: Default, Stick and Default but Bad all need 0 slaps, and spin is listed at -3.
Early unlocks come fast - Diamond at 15, ZZZZZZZ and Extended at 25, Dual at 40, Brick at 65, Snow at 85, Pull at 125.
The hundreds are where the pace starts to bite: Flash at 175, Stilts at 200, Spring at 250, Pinwheel at 300, Swapper at 350, Screwdriver at 400, Bull at 475 and Dice at 585.
From 666 - the Ghost glove - you are in the long game: Thanos at 795, Stun at 870, L.O.L.B.O.M.B at 925, Za Hando at 1,000, Fort at 1,075 and Magnet at 1,125.
By the thousands the names are the recognisable ones: Golden at 2,500, Reaper at 3,500, Defense and Offense at 4,500 each, Killstreak at 5,000, and the visible list runs past 16,000 for gloves like Shield and Clover.
149 gloves do not come from slaps at all - they unlock by earning a specific Roblox badge, so time spent does not substitute for completing the challenge.
Slap Battles currently has 118 badges, and the wiki divides them into regular badges that reward nothing, glove-rewarding badges, scavenger hunt badges scattered around the map, event badges, changed or disabled badges and unreleased ones.
Two gloves break the one-badge-per-glove pattern: Bubble and Hitman each require two badges.
Scavenger hunt badges are found by clicking objects around the map, which is the cheapest class of badge to sweep in a single session.
White or black text means a glove is obtainable right now, while red means it is currently unobtainable.
Lime is the one that demands action: it marks a glove that is going to become unobtainable soon.
Plum means the glove belongs to a limited-time gamemode and can only be used during its seasonal event.
Yellow flags gloves that require Robux or real-world currency, turquoise marks leaked or accidentally added gloves, and orange means the glove has a mastery.
52 gloves currently have masteries, which are a separate progression attached to the glove itself rather than to your slap count.
That means your practical to-do list is larger than 376, and it is why two players with the same glove count can have very different amounts of content left.
Mastery work competes with slap grinding for the same play sessions, so it is worth deciding early whether you are chasing quantity or depth.
Because the glove list page is updated after each glove release, treat any published total as a snapshot rather than a fixed number.
Grind slaps on the gloves you already have rather than jumping at every new unlock - the threshold gloves are cumulative, so time spent is never wasted.
Sweep the scavenger hunt badges early, since they need no match wins and unlock gloves that help with slap-farming.
Check the colour of any glove you are chasing before investing hours: a lime entry is time-limited and a red one is currently impossible.
Leave paid gloves for last - 6 gamepass gloves and 1 VIP glove are purchases rather than achievements, and 39 admin gloves sit outside normal progression entirely.
If you care about completion, budget for the mastery layer as well as the 376 gloves, because 52 of them carry additional tiers.
Slap Battles currently has 118 badges, split into regular badges that reward nothing, glove-rewarding badges, scavenger hunt badges, event badges, changed or disabled badges and unreleased ones.
The ten rarest badges as of October 7, 2026 are you met snow, Apostle of Judgement, It's Hip to be Square, Banish the Night, You met the owner, Clipped Wings, Estival Heatwaver, Infinite Cobblestone Generator, Clobbering Time! and Order Up!.
Two gloves - Bubble and Hitman - require two badges each rather than one.
Masteries give 52 gloves their own extra progression tier, separate from your slap count.
Because a badge can leave the obtainable pool, event badges should be treated as appointments rather than tasks you can start whenever you like.
Once your slap track slows down in the thousands, badge gloves and masteries are where the remaining progression lives.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 4 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
The game
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
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