599 paid games released on Steam between Sep 10 and Sep 17, 2026, according to Steam's own release-date-sorted search results.
VERIFIED Source: Steam search (sort_by=Released_DESC, paid games), checked 2026-09-17
Guide · Steam New Releases · 2026-10-16
Steam data report for Sep 10-17, 2026: 599 paid games launched, median price $4.79, 58% under $5, 73% tagged Indie and 18% in Early Access.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam search (sort_by=Released_DESC, paid games), checked 2026-09-17
VERIFIED Source: Steam appdetails sample (282 of 599 titles), checked 2026-09-17
VERIFIED Source: Steam appdetails sample, checked 2026-09-17
| Date | Games | Note |
|---|---|---|
| Thu Sep 10 | 127 | busiest day |
| Fri Sep 11 | 91 | |
| Sat Sep 12 | 28 | quietest day |
| Sun Sep 13 | 41 | |
| Mon Sep 14 | 113 | |
| Tue Sep 15 | 105 | |
| Wed Sep 16 | 93 | |
| Thu Sep 17 | 1 | snapshot taken early in the PT day |
| Tag | Games | Share |
|---|---|---|
| Indie | 207 | 73% |
| Casual | 126 | 45% |
| Action | 95 | 34% |
| Adventure | 90 | 32% |
| Simulation | 89 | 32% |
| Strategy | 73 | 26% |
| Early Access | 51 | 18% |
| RPG | 45 | 16% |
| Sports | 10 | 4% |
| Massively Multiplayer | 6 | 2% |
| Price | Games | Share |
|---|---|---|
| Under $5 | 162 | 58% |
| $5 - $9.99 | 74 | 26% |
| $10 - $19.99 | 40 | 14% |
| $20 and up | 5 | 2% |
FAQ
In the Sep 10-17, 2026 window, between 28 and 127 paid games launched per day, 599 in total across eight days.
The median new game in our 282-title sample was $4.79; the average was $6.40, with 58% priced under $5.
No - 18% of sampled releases in this window carried the Early Access tag.
Steam release volume follows a weekday pattern: Thursdays and Mondays were the busiest days in this window, while the weekend was the quietest.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
599 paid games were released on Steam between September 10 and September 17, 2026 - an average of 75 releases per day.
Thursday Sep 10 was the busiest day of the window with 127 releases; the weekend was the quietest (28 on Saturday Sep 12, 41 on Sunday Sep 13).
Monday Sep 14 brought another 113 releases, continuing the pattern that weekdays - not weekends - carry the bulk of Steam's release volume.
Sep 17 shows only 1 release here because the snapshot was taken early in the Pacific-time day, before that day's release wave unlocked.
Indie is the defining tag of the week: 73% of sampled releases carry it, which tracks with how many of these games come from solo developers and small teams.
Casual (45%) and Action (34%) are next, followed by a tight cluster of Adventure (32%) and Simulation (32%) - the classic Steam mid-tail.
Early Access covers 18% of releases, so roughly one in five new Steam games this week launched unfinished by design.
The median new game costs $4.79 - less than half the price of a typical latte-and-sandwich lunch, and the single most useful number on this page.
The average price is $6.40, pulled upward by a small number of $20+ releases (2% of the sample).
The cheapest paid release was $0.49 and the most expensive was $49.99, a Train Sim World 7 edition.
58% of sampled releases sit under $5, while only 16% are priced at $10 or more - the sub-$5 band is where almost all Steam release volume lives.
MECH DISTRICT ($14.99, Sep 11) - a 3D grid-based factory-automation and tactical RPG about inheriting an abandoned industrial district.
Active Matter ($29.99, Sep 15) - an action MMO shooter and the priciest non-sim release of the week.
Unknown Operations: The Habitus ($12.99, Sep 16, Early Access) - a solo-developed WWII tactical FPS.
ArmorSim ($17.09, Sep 16, Early Access) - a 3D terminal-ballistics simulator built for people who argue about armour for fun.
Spirit Animal Survival ($19.99, Sep 13) - open-world co-op and PvP survival with taming, building and flying; we covered it separately this week.
Train Sim World 7 ($49.99, Sep 15) - the week's ceiling price, with a free starter edition.
Release counts come from Steam's official search sorted by release date (Recommended: Released_DESC, paid titles, Windows games), captured 2026-09-17 in Pacific time.
Price and genre figures come from a 282-game sample of the same window, pulled one app at a time from Steam's public appdetails endpoint.
The sample is a systematic slice (the first 12 titles of each results page), not a random sample; treat percentages as close estimates rather than exact census figures.
Free-to-play releases are excluded by the paid-titles filter, so every price figure here describes paid games only.
The count of paid new releases comes from the Steam search listing rather than a census, so it reflects what the storefront surfaced for that window.
Sample figures - median price, genre split, early-access share - come from pulling individual appdetails entries, which is a subset rather than every game released.
Every sampled figure is labelled as a sample in the tables above; treat the full list count and the sampled percentages as two different kinds of number.
Prices are US dollar launch prices as shown on the storefront at the snapshot time, so regional pricing and post-launch discounts will differ.
Timestamps reflect the storefront's own release dates, and a game dated within the window may have launched at a different hour depending on timezone.
The collection script is re-runnable, which is the only reason these numbers are worth comparing month to month: the method stays fixed while the data changes.
If you want to cite a figure, cite the sampled percentages with their sample size rather than presenting them as a market-wide total.
The release list is pulled from the Steam search listing sorted by release date, filtered to paid games - free-to-play titles are excluded by design so the counts are not inflated by demo-like entries.
Individual figures then come from the appdetails endpoint for each appid, which is what supplies release dates, prices, developers and genre tags.
Because the two steps are separate, a game can appear in the list count without appearing in the sample - that is expected, not an error.
The collection runs through a local proxy on this machine, since direct storefront requests time out, and both stages write their output to disk before anything is written up.
Keeping the script unchanged between runs is what makes month-over-month comparison meaningful; changing the filter changes the numbers more than the market does.
All timestamps and prices reflect the moment of collection rather than a live value, so figures quoted from this report should always carry the snapshot date with them.
If a figure here disagrees with a storefront widget, trust the storefront for current values and this report for what the position was at the snapshot.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 3 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
The game
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
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