Survival Log released on Steam on August 12, 2026 at $10.99, developed by Midnight Workshop.
VERIFIED Source: Steam store page (appid 4164790), checked 2026-10-16
Guide · survival-log · 2026-10-16
Survival Log gives you 10 hours before the apocalypse to hoard, fortify and plan. Here is how the prep phase and stronghold management fit together.
Direct answer
Baseline date: 2026-10-16. Always confirm in-game for anything time-sensitive.
Key facts
Each fact lists the source that supports it.
VERIFIED Source: Steam store page (appid 4164790), checked 2026-10-16
VERIFIED Source: Steam store page (appid 4164790), checked 2026-10-16
VERIFIED Source: Steam store page (appid 4164790), checked 2026-10-16
VERIFIED Source: Steam official news feed (appid 4164790), checked 2026-10-16
FAQ
A zombie-apocalypse hoarding survival sim released August 12, 2026 at $10.99 by Midnight Workshop.
10 hours - you scavenge, fortify and plan against that deadline.
Manage the stronghold: grow crops, cook, manage power from diesel, manual generators or solar, and defend against hordes.
No - every failure becomes experience and you are reborn with your memories to uncover the disaster's truth.
115 on Steam.
Details
Written from verified facts; labels mark how strong each statement's evidence is.
A single death gave you a glimpse of the future - the apocalypse is coming in just 10 hours, and this time you are ready.
With disaster still hours away, the clock is ticking: scavenge for resources, fortify your stronghold and chart your survival strategy.
The official framing is blunt about the stakes - when the dead rise in force, there is no room for mistakes.
Because you are working against a known deadline rather than an open sandbox, every hour of prep has a measurable cost.
It is a hoarding survival sim rather than an action game, and strategy, resource management and endurance are named as the core pillars.
Scour the city - supermarkets, hardware stores and farmers' markets are all named as targets, and the advice is to leave no corner untouched.
Every decision carries weight: do you spend precious time and money on food and water, or fortify your shelter and secure fuel for the long haul?
A live inventory system keeps an eye on supplies, so you can see exactly what you have gathered.
The Loot Spotter lets you identify critical gaps and plug every hole before the clock runs out.
Because resources do not respawn overnight, the prep phase is a budgeting problem rather than a collecting one.
You transform your home into an apocalypse-proof fortress by scavenging or purchasing furniture, appliances and construction materials.
The design process is hands-on: you plan the safe house layout from scratch, then install, upgrade and customise every detail yourself.
As survival demands grow, so does the safe house - it expands floor by floor with living quarters, storage rooms, power generation and even farming areas.
The official line is that every resource invested before the apocalypse becomes the lifeline that keeps you alive after it.
That is why the two phases are really one decision loop: what you did in the first 10 hours decides how the second phase plays.
You grow your own crops and cook proper meals, because surviving the apocalypse does not mean giving up the good life.
Power your base with diesel, manual generators or solar - and every watt is described as a resource you cannot waste.
You also manage hunger, stamina and morale, since staying alive is not the same as staying sane.
That morale layer matters: a base can be physically secure and still fail if the survivors break down.
Those systems interlock, so a food surplus without power is worth less than a balanced stockpile.
Rain, freezing cold and blackouts are named explicitly - every disaster pushes your preparation to the limit.
You hold the line against endless hordes of zombies by fortifying, setting traps and defending your last refuge.
Exploration continues after the outbreak: abandoned supermarkets, schools and city ruins offer rare resources.
The official warning is that not every threat shambles and groans, so the danger is not limited to the obvious enemy type.
That combination is why traps and layout matter more than raw combat as the run progresses.
You choose your past - a worker, a student or a warehouse clerk - and every identity changes the game.
Failure is not final: every failure becomes experience, and you are reborn with your memories to uncover the disaster's truth.
That structure turns each run into reconnaissance for the next one rather than a dead end.
The social layer includes rescuing stranded neighbours, trading with survivors via drone and building a new community.
Because those options exist, a strong run is not purely defensive - it can turn your safe house into a settlement.
Survival Log has 115 Steam achievements, an unusually large set that gives systematic coverage of the game's systems.
Updates arrive frequently: official announcement posts appeared on October 3, 8, 10, 13 and 16, 2026.
That cadence suggests the developer is actively tuning balance, which matters in a game where preparation economics decide runs.
The store listing shows no DLC, so the base $10.99 purchase covers the current game.
It supports 2 languages and includes Steam Cloud and Family Sharing, alongside single-player as the only player mode.
Choosing your past - worker, student or warehouse clerk - is not cosmetic: the official description says every identity changes the game.
Because every failure becomes experience and you are reborn with your memories, losing a run teaches you the map rather than wasting your time.
That structure rewards experimentation: a failed defence tells you exactly which gap in your prep mattered.
The community layer compounds it - rescuing stranded neighbours, trading with survivors via drone and building a new community.
With 115 achievements, the game offers systematic coverage of its own systems, which is a strong guide to what the game expects you to master.
Steam Cloud and Family Sharing are supported, so progress and access are not tied to one machine.
What you can use right now, and what must be re-checked before publishing or by the next update.
| Field | Ready now | To verify |
|---|---|---|
| Facts & sources | 4 verified fact(s), each with its source. | Re-check with the next data pull. |
| Update cadence | Baseline 2026-10-16. | Codes/news re-checked every 3–7 days, daily around events. |
Evidence boundary
Opened and used as the reference for the facts above.
Open source ↗Labels: VERIFIED official source · BOUNDED attributable secondary source · COMMUNITY player report pending verification. Re-check time-sensitive data in-game.
Last checked: 2026-10-16Related
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